slackbuild.diff does the following things: - Allows data filenames to be upper/lower/mixed case - Stops creating an empty "ck.log" file in the cwd - Stops segfaulting on exit due to double-free bug - Gets rid of non-functional -3player, -4player, -host, and -join options - Sets the default frameskip to 1. This is because there is no way to DECREASE the frameskip from the in-game Options menu, and the original default was 2. Anyone who has an old/slow enough machine to need frameskip 2 can still set it (increasing the frameskip works fine, you just can't decrease it...)